It wasn’t, however, until I started messing around with Atomicrops that I really started to be as excited about the Steam Deck as I was the day I placed my reservation. I didn’t come anywhere close to beating the game this time, but it was enough for me to start to get used to the idea. I was still pretty obsessed with Bugsnax at the time, so I kind of forced myself to push through a hefty chunk of a third playthrough solely on the Deck. I mean, if I just sat at my desk, I’d have a bigger monitor, and my trusty mouse & keyboard, and why did I think I wanted this thing in the first place? No matter what I tried, nothing really felt like the correct thing for the platform. I installed games, booted them up, played for a few minutes, then went on to try something different. The first month, I didn’t so much play on the Steam Deck, as I played around with it. I suppose the jury is still out on the third question, but over the past couple of months, that second no has turned into a resounding yes. For the first few weeks it was here, it was looking like the second and third question were also going to be no’s and I was going to have a $600-ish hunk of regret. Well, on the first question, no, I didn’t need it (but – honestly – there was no reason to ever think I needed it – it’s a toy after all). In the roughly nine months between hitting that pre-order button, and finally having it in my hot little hands, I had a lot of time to think about whether it was something I really needed, would I get enough use out of it to justify the cost, and could it actually be anywhere near as cool as I hoped it was going to be. I’ve had my Steam Deck for about three months now.
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